Increase framebuffer window scale
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ca5c7e3bd3
commit
6fe7d5adc6
1 changed files with 5 additions and 2 deletions
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@ -12,7 +12,7 @@ SDL_Texture* texture = nullptr;
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#define FB_WIDTH 320
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#define FB_HEIGHT 200
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#define FB_SCALE 2
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#define FB_SCALE 4
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#define FB_OFFSET 0x10000
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Framebuffer::Framebuffer(UART& uart)
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@ -30,7 +30,8 @@ Framebuffer::Framebuffer(UART& uart)
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void Framebuffer::mainloop() {
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window = SDL_CreateWindow("rve Framebuffer", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, width, height, 0);
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SDL_WINDOWPOS_CENTERED, width * FB_SCALE,
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height * FB_SCALE, 0);
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if (!window) {
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throw std::runtime_error("Failed to create SDL window");
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}
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@ -79,6 +80,8 @@ void Framebuffer::mainloop() {
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asciiValue = 2;
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} else if (key == SDLK_RCTRL || key == SDLK_LCTRL) {
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asciiValue = 5;
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} else if (key == SDLK_RALT || key == SDLK_LALT) {
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asciiValue = 6;
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} else {
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valid_key = false;
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}
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